feat(web): mobile-fit hero tiles + voluminous calmer particle field + FAQ accordion
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Three coordinated polish items requested: 1. **Hero step-rotator tiles fit mobile without horizontal scroll.** The previous snippets contained a 50+ char `Live at https://notion-x9.mcp.buildmymcpserver.com` URL that overflowed the ~295 px text area on a 375 px viewport. Rewrote all three snippets to be naturally short — same product story, no full URLs. The <pre> drops `overflow-x-auto` and gains `whitespace-pre-wrap break-words` so any token that does exceed the column wraps gracefully instead of forcing a scrollbar. 2. **ParticleHero — more volumetric, slower, steadier at load-in.** The "stuttery / too fast" feedback came from two issues compounding: tiny dots (1.8 px on 256-tier, with 0.42 base alpha) gave the eye too few pixels to track between frames, so individual particles read as snapping rather than drifting; and the simplex-noise drift evolved at 0.08 time-scale with 0.045 velocity, fast enough that frame-to-frame deltas exceeded a tracked particle's diameter. Render uniforms tuned: - `uPointSize` 1.8 → 2.8 (256-tier), 2.4 → 3.6 (128-tier) - `uBaseAlpha` 0.42 → 0.60 Simulation shader tuned: - Drift noise time scale 0.08 → 0.045 (the most impactful single change — particles now move at half the previous speed) - Drift velocity magnitude 0.045 → 0.028 - Ring breathing noise time scale 0.35 → 0.22 - Ring polar-wave time scales 1.2 / 0.7 → 0.7 / 0.42 Net effect: same number of particles (65k) but each individually larger, brighter, and moving more slowly. The cumulative additive bloom is denser without the jitter that read as visual stutter. 3. **FAQ collapsed into a native `<details>` accordion.** Crawlers and screen readers still see every Q+A in the SSR'd HTML — `<details><summary>...</summary><p>answer</p></details>` is the standard semantic pattern for disclosure widgets. Users see one question at a time and expand on demand, which keeps the page from feeling like an endless wall of marketing text below the fold. Container narrowed `max-w-6xl` → `max-w-3xl` for accordion typography (long-form prose reads better single-column). The default WebKit disclosure-triangle marker is suppressed with `list-none` + `[&_summary::-webkit-details-marker]:hidden`, and a `lucide-react` `ChevronDown` icon rotates 180° via `group-open:rotate-180` to indicate state. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -5,6 +5,7 @@ import { PulseLink } from '@/components/pulse';
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import { ScrollCue } from '@/components/scroll-cue';
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import { StaticCodeBlock } from '@/components/static-code-block';
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import { FAQ, faqJsonLd } from '@/lib/seo';
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import { ChevronDown } from 'lucide-react';
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import Link from 'next/link';
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const PROMPT_EXAMPLE = `Create an MCP server that searches our Notion workspace.
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@@ -351,17 +352,33 @@ export default function Landing() {
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</div>
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</section>
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{/* FAQ */}
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{/* FAQ — collapsible accordion using native <details>. Crawlers
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and screen readers still see the full Q+A in the HTML; users
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see one question at a time and expand on demand. No JS, no
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state, semantically correct. `list-none` + the WebKit-marker
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pseudo-class suppress the default disclosure triangle so we
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can render our own chevron that rotates via `group-open`. */}
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<section className="py-14 sm:py-20">
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<JsonLd data={faqJsonLd()} />
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<div className="mx-auto max-w-6xl px-6">
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<div className="mx-auto max-w-3xl px-6">
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<h2 className="text-[28px] font-semibold tracking-tight">FAQ</h2>
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<div className="mt-8 grid gap-x-12 gap-y-6 md:grid-cols-2">
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<div className="mt-8 border-t border-[--color-border]">
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{FAQ.map((f) => (
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<div key={f.q}>
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<h3 className="text-[14px] font-semibold tracking-tight">{f.q}</h3>
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<p className="mt-1.5 text-[13px] leading-relaxed text-[--color-fg-muted]">{f.a}</p>
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</div>
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<details
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key={f.q}
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className="group border-b border-[--color-border] [&_summary::-webkit-details-marker]:hidden"
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>
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<summary className="flex cursor-pointer list-none items-center justify-between gap-4 py-4 text-[14.5px] font-semibold tracking-tight text-[--color-fg] transition-colors hover:text-[--color-accent]">
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<span>{f.q}</span>
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<ChevronDown
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size={16}
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className="shrink-0 text-[--color-fg-subtle] transition-transform duration-200 group-open:rotate-180 group-open:text-[--color-accent]"
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/>
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</summary>
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<p className="pb-5 pr-8 text-[13.5px] leading-relaxed text-[--color-fg-muted]">
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{f.a}
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</p>
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</details>
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))}
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</div>
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</div>
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@@ -16,31 +16,39 @@ interface Step {
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code: string;
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}
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// Snippets are deliberately short — they have to fit in a tile that
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// shrinks to roughly 295 px wide on a 375 px mobile viewport, with
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// monospace 12.5 px. Long lines (URLs especially) get truncated to a
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// recognisable shape (`mcp/notion-x9`) so we never need horizontal
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// scrolling inside the tile. `whitespace-pre-wrap` on the <pre> below
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// lets any remaining over-width tokens (e.g. someone shrinks the
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// viewport to 320 px) wrap instead of overflowing.
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const STEPS: Step[] = [
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{
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label: 'prompt.txt',
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badge: '01 · Describe',
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code: `Create an MCP server that searches our Notion workspace.
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Tools: search_pages, get_page_content.
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Auth: NOTION_API_KEY.`,
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code: `Build an MCP server that
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searches our Notion workspace.
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Tools: search_pages, get_page
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Auth: NOTION_API_KEY`,
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},
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{
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label: 'build.log',
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badge: '02 · Generate',
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code: `> Generating spec... OK (2 tools)
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> Static checks OK
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> Building image bmm-mcp-notion OK 17.2s
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> Deploying container OK
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> Live at https://notion-x9.mcp.buildmymcpserver.com
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> First request: 401 → token → 200 OK`,
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code: `✓ Generating spec (2 tools)
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✓ Static checks passed
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✓ Building image 17.2s
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✓ Deploying ok
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✓ Live → mcp/notion-x9`,
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},
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{
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label: 'claude_desktop_config.json',
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label: 'claude.config.json',
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badge: '03 · Connect',
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code: `{
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"mcpServers": {
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"notion": {
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"url": "https://notion-x9.mcp.buildmymcpserver.com/mcp",
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"url": ".../notion-x9/mcp",
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"auth": "oauth2"
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}
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}
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@@ -161,7 +169,7 @@ export function HeroStepRotator() {
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{current.badge}
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</span>
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</div>
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<pre className="mono relative overflow-x-auto px-4 py-4 text-[12.5px] leading-relaxed text-[--color-fg]">
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<pre className="mono relative whitespace-pre-wrap break-words px-4 py-4 text-[12.5px] leading-relaxed text-[--color-fg]">
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<code>{current.code}</code>
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</pre>
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</motion.div>
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@@ -169,11 +169,16 @@ export function ParticleField({ textureSize, motionScale = 1 }: ParticleFieldPro
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const renderUniforms = {
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uPositions: { value: rtB.texture },
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uPointSize: { value: textureSize === 256 ? 1.8 : 2.4 },
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// Bigger dots + higher base alpha = more volumetric "calm field"
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// read at the load-in (was 1.8 / 0.42 — read as too thin, looked
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// stuttery because individual particles were hard to track between
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// frames). With these values the field has a denser cumulative
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// glow without any change to the simulation itself.
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uPointSize: { value: textureSize === 256 ? 2.8 : 3.6 },
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uDpr: { value: dpr },
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uColorCalm: { value: colorCalm },
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uColorHot: { value: colorHot },
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uBaseAlpha: { value: 0.42 },
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uBaseAlpha: { value: 0.6 },
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};
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const particleMat = new THREE.ShaderMaterial({
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vertexShader: renderVertex,
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@@ -121,11 +121,14 @@ export const simFragment = /* glsl */ `
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float r = length(d);
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float ang = atan(d.y, d.x);
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// Breathing distortion of the radius itself.
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float noise = snoise(p * 4.0 + uTime * 0.35) * 0.05;
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// Breathing distortion of the radius itself. Time scale tuned
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// down (was 0.35 → 0.22) so the ring "breathes" rather than
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// pulsates, which used to read as visual stutter on slow drift.
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float noise = snoise(p * 4.0 + uTime * 0.22) * 0.05;
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// Polar wave — a slow rippling around the circumference.
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float wave = sin(ang * 5.0 + uTime * 1.2) * 0.012
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+ cos(ang * 3.0 - uTime * 0.7) * 0.010;
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// Same calming pass on both phases.
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float wave = sin(ang * 5.0 + uTime * 0.7) * 0.012
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+ cos(ang * 3.0 - uTime * 0.42) * 0.010;
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float rr = r + noise + wave;
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// Three bands of different thickness at slightly offset radii.
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@@ -149,10 +152,15 @@ export const simFragment = /* glsl */ `
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// --- Idle drift: rotational simplex-noise current ---
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// Time is scaled by uMotionScale so reduced-motion users get a
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// calmer field that evolves at half speed.
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// Noise-evolution speed dropped from 0.08 → 0.045 (almost halved)
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// and velocity magnitude from 0.045 → 0.028. The combination kills
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// the perceived stutter — each particle now moves slowly enough
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// that the eye tracks individual motion as smooth drift rather
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// than as jerky per-frame teleportation.
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float driftTime = uTime * uMotionScale;
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float n1 = snoise(pos * 1.6 + vec2(driftTime * 0.08, 0.0));
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float n2 = snoise(pos * 1.6 + vec2(0.0, driftTime * 0.08) + 53.7);
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vec2 driftVel = vec2(-n2, n1) * 0.045 * uMotionScale; // curl-like rotation
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float n1 = snoise(pos * 1.6 + vec2(driftTime * 0.045, 0.0));
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float n2 = snoise(pos * 1.6 + vec2(0.0, driftTime * 0.045) + 53.7);
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vec2 driftVel = vec2(-n2, n1) * 0.028 * uMotionScale; // curl-like rotation
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// --- Ring push: gradient of the ring field, pointing outward ---
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float h = 0.003;
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