feat(web): hero redesign — cycling step rotator + full-width video section
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Restructures the landing page above-the-fold into two distinct sections:
1. **Hero — left copy + cycling tile, no static stack of three blocks**
New `<HeroStepRotator>` (Framer Motion client component) shows ONE
tile centred in the column, cycling prompt.txt → build.log →
claude_desktop_config.json every 3.5s. Auto-advance pauses on hover
and exposes a 3-dot tablist so users can jump to any step. The active
dot grows wide with an accent glow.
Mouse interaction: spring-smoothed 3D tilt on rotateX/rotateY plus a
radial glow that translates toward the cursor — both driven by motion
values, so the transforms stay on the GPU compositor instead of
re-rendering on every mousemove. `useReducedMotion()` strips the
tilt + glow translation and collapses the page transition to an
instant cross-fade (the rotation itself still advances — it's content,
not decoration).
Hero padding tightened (py-12/14/16 vs py-14/20/28) so the video
section below is teased above the fold. New scroll cue ("see it run"
+ animated chevron) sits at the bottom of the hero, anchored to
#flow.
2. **Flow video — full-width edge-to-edge under the hero (new section)**
The hero.mp4 / hero.webm pair moves out of the "How it works"
section into its own #flow section. No max-w wrapper — it spans the
viewport with `w-full aspect-video`, so on a 1080p monitor the video
gets the full 1920px width. Adds a subtle radial vignette so the
black edges blend into the page chrome.
3. **"How it works" — now lean**
Video removed (it's the flow section now). Just the three textual
cards as supporting copy.
Adds `framer-motion@11.18.2` to apps/web/package.json. Build passes
typecheck + Next.js production build with no new warnings; LCP path is
untouched since the rotator is client-hydrated after first paint and
Framer Motion is tree-shaken to the components we import.
Note: visitors with `prefers-reduced-motion: reduce` will still see the
video's poster instead of autoplay — Chrome blocks the network fetch
entirely for autoplay media when reduced-motion is set. The flow video
remains visible for the rest, and the step rotator continues to cycle
its content (with instant cross-fade instead of slide+scale).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
177
apps/web/components/hero-step-rotator.tsx
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177
apps/web/components/hero-step-rotator.tsx
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'use client';
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import {
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AnimatePresence,
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motion,
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useMotionValue,
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useReducedMotion,
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useSpring,
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useTransform,
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} from 'framer-motion';
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import { useEffect, useRef, useState } from 'react';
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interface Step {
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label: string; // file-name badge top-left
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badge: string; // "01 · Describe" badge top-right
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code: string;
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}
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const STEPS: Step[] = [
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{
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label: 'prompt.txt',
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badge: '01 · Describe',
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code: `Create an MCP server that searches our Notion workspace.
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Tools: search_pages, get_page_content.
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Auth: NOTION_API_KEY.`,
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},
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{
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label: 'build.log',
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badge: '02 · Generate',
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code: `> Generating spec... OK (2 tools)
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> Static checks OK
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> Building image bmm-mcp-notion OK 17.2s
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> Deploying container OK
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> Live at https://notion-x9.mcp.buildmymcpserver.com
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> First request: 401 → token → 200 OK`,
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},
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{
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label: 'claude_desktop_config.json',
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badge: '03 · Connect',
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code: `{
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"mcpServers": {
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"notion": {
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"url": "https://notion-x9.mcp.buildmymcpserver.com/mcp",
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"auth": "oauth2"
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}
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}
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}`,
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},
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];
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const AUTO_MS = 3500;
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/**
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* Hero step rotator — single centered tile cycling through three states.
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*
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* Replaces the old static stack of three code blocks. Auto-advances every
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* 3.5s, pauses on hover, jumps instantly when the user clicks a dot.
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*
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* Mouse interaction: the tile reacts with a subtle 3D tilt driven by spring-
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* smoothed motion values, plus a radial glow that translates toward the
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* cursor. Both are disabled when `prefers-reduced-motion: reduce` is set —
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* the rotation is content-essential and still advances, but the transition
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* collapses to an instant cross-fade and the tilt/glow are stripped out.
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*/
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export function HeroStepRotator() {
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const [step, setStep] = useState(0);
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const [paused, setPaused] = useState(false);
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const containerRef = useRef<HTMLDivElement>(null);
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const reduced = useReducedMotion();
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// Mouse motion values for tilt + glow translation. `mx` and `my` are
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// raw cursor offsets (-1..1); the `*Spring` versions add the smoothing
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// so the tilt doesn't jitter on every mousemove event.
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const mx = useMotionValue(0);
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const my = useMotionValue(0);
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const mxSpring = useSpring(mx, { damping: 22, stiffness: 200 });
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const mySpring = useSpring(my, { damping: 22, stiffness: 200 });
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const rotateX = useTransform(mySpring, [-1, 1], reduced ? [0, 0] : [6, -6]);
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const rotateY = useTransform(mxSpring, [-1, 1], reduced ? [0, 0] : [-8, 8]);
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// Glow translates rather than re-rendering background-position — keeps
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// it on the GPU compositor instead of pegging the main thread.
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const glowDx = useTransform(mxSpring, [-1, 1], reduced ? [0, 0] : [-140, 140]);
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const glowDy = useTransform(mySpring, [-1, 1], reduced ? [0, 0] : [-110, 110]);
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useEffect(() => {
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if (paused) return;
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const t = setTimeout(() => setStep((s) => (s + 1) % STEPS.length), AUTO_MS);
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return () => clearTimeout(t);
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}, [step, paused]);
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function onMove(e: React.MouseEvent<HTMLDivElement>) {
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const r = containerRef.current?.getBoundingClientRect();
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if (!r) return;
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const x = Math.max(-1, Math.min(1, ((e.clientX - r.left) / r.width) * 2 - 1));
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const y = Math.max(-1, Math.min(1, ((e.clientY - r.top) / r.height) * 2 - 1));
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mx.set(x);
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my.set(y);
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}
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function onEnter() {
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setPaused(true);
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}
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function onLeave() {
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setPaused(false);
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mx.set(0);
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my.set(0);
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}
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const current = STEPS[step]!;
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return (
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<div className="flex flex-col items-center gap-5">
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<div
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ref={containerRef}
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className="relative w-full max-w-md"
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style={{ perspective: 1200 }}
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onMouseEnter={onEnter}
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onMouseLeave={onLeave}
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onMouseMove={onMove}
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>
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<AnimatePresence mode="wait" initial={false}>
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<motion.div
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key={step}
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initial={reduced ? { opacity: 0 } : { opacity: 0, scale: 0.96, y: 12 }}
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animate={reduced ? { opacity: 1 } : { opacity: 1, scale: 1, y: 0 }}
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exit={reduced ? { opacity: 0 } : { opacity: 0, scale: 0.97, y: -8 }}
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transition={{ duration: reduced ? 0.15 : 0.5, ease: [0.16, 1, 0.3, 1] }}
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style={{ rotateX, rotateY, transformStyle: 'preserve-3d' }}
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className="relative overflow-hidden rounded-lg border border-[--color-border-strong] bg-[--color-bg-elevated] shadow-2xl shadow-black/50"
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>
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{/* Cursor-following glow — sits behind the content, additive. */}
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<motion.div
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aria-hidden
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className="pointer-events-none absolute inset-0"
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style={{
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background:
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'radial-gradient(circle 260px at center, rgba(99,102,241,0.32), transparent 70%)',
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x: glowDx,
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y: glowDy,
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}}
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/>
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<div className="relative flex items-center justify-between border-b border-[--color-border] px-4 py-2.5">
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<span className="mono text-[11px] uppercase tracking-wider text-[--color-fg-subtle]">
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{current.label}
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</span>
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<span className="mono text-[10.5px] tracking-[0.16em] text-[--color-accent]">
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{current.badge}
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</span>
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</div>
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<pre className="mono relative overflow-x-auto px-4 py-4 text-[12.5px] leading-relaxed text-[--color-fg]">
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<code>{current.code}</code>
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</pre>
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</motion.div>
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</AnimatePresence>
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</div>
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{/* Step indicator — accent dot is wider + glows so the active step
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reads at a glance. Buttons stay clickable so users can jump. */}
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<div className="flex items-center gap-2" role="tablist" aria-label="Hero flow steps">
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{STEPS.map((s, i) => (
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<button
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key={s.badge}
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type="button"
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role="tab"
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aria-selected={i === step}
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aria-label={`Jump to ${s.badge}`}
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onClick={() => setStep(i)}
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className={`h-1.5 rounded-full transition-all duration-300 ${
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i === step
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? 'w-9 bg-[--color-accent] shadow-[0_0_10px_rgba(99,102,241,0.65)]'
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: 'w-1.5 bg-[--color-border-strong] hover:bg-[--color-fg-subtle]'
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}`}
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/>
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))}
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</div>
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</div>
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);
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}
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