Initial import: open-design source for helix-mind.ai distribution
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This repository contains the open-design daemon CLI source code, built and packaged at https://helix-mind.ai/cli/open-design/latest.tgz for use by the HelixMind /design slash command. Licenses: Apache-2.0 (root) + MIT (skills/*)
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// @ts-nocheck
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// Skill registry. Scans <projectRoot>/skills/* for SKILL.md files, parses
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// front-matter, returns listing. No watching in this MVP — re-scans on every
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// GET /api/skills, which is fine for dozens of skills.
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import { readdir, readFile, stat } from "node:fs/promises";
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import path from "node:path";
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import { parseFrontmatter } from "./frontmatter.js";
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import { SKILLS_CWD_ALIAS } from "./cwd-aliases.js";
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// Persisted skill ids on existing projects can outlive a folder rename.
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// listSkills() derives the id from the SKILL.md frontmatter `name`, so once
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// a skill is renamed the old id stops resolving and composeSystemPrompt
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// silently drops the skill body for projects saved against the old id.
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// This map forwards deprecated ids to their current canonical id; callers
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// resolve through findSkillById() before scanning the listing. Leave entries
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// here for at least one stable release after a rename so on-disk projects
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// keep composing with the intended skill prompt.
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export const SKILL_ID_ALIASES = Object.freeze({
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"editorial-collage": "open-design-landing",
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"editorial-collage-deck": "open-design-landing-deck",
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});
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export function resolveSkillId(id) {
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if (typeof id !== "string" || id.length === 0) return id;
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return SKILL_ID_ALIASES[id] ?? id;
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}
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// Lookup helper that mirrors `skills.find((s) => s.id === id)` but first
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// rewrites any deprecated id to its current canonical form. Use this at
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// every site that resolves a stored or external skill id; calling
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// `.find()` directly will silently miss aliased ids.
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export function findSkillById(skills, id) {
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if (!Array.isArray(skills) || typeof id !== "string" || id.length === 0) {
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return undefined;
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}
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const canonical = resolveSkillId(id);
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return skills.find((s) => s.id === canonical);
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}
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export async function listSkills(skillsRoot) {
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const out = [];
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let entries = [];
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try {
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entries = await readdir(skillsRoot, { withFileTypes: true });
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} catch {
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return out;
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}
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for (const entry of entries) {
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if (!entry.isDirectory()) continue;
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const dir = path.join(skillsRoot, entry.name);
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const skillPath = path.join(dir, "SKILL.md");
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try {
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const stats = await stat(skillPath);
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if (!stats.isFile()) continue;
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const raw = await readFile(skillPath, "utf8");
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const { data, body } = parseFrontmatter(raw);
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const hasAttachments = await dirHasAttachments(dir);
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const mode = data.od?.mode || inferMode(body, data.description);
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const surface = normalizeSurface(data.od?.surface, mode);
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out.push({
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id: data.name || entry.name,
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name: data.name || entry.name,
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description: data.description || "",
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triggers: Array.isArray(data.triggers) ? data.triggers : [],
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mode,
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surface,
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craftRequires: normalizeCraftRequires(data.od?.craft?.requires),
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platform: normalizePlatform(
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data.od?.platform,
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mode,
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body,
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data.description
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),
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scenario: normalizeScenario(data.od?.scenario, body, data.description),
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previewType: data.od?.preview?.type || "html",
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designSystemRequired: data.od?.design_system?.requires ?? true,
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defaultFor: normalizeDefaultFor(data.od?.default_for),
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upstream:
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typeof data.od?.upstream === "string" ? data.od.upstream : null,
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featured: normalizeFeatured(data.od?.featured),
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// Optional metadata hints used by 'Use this prompt' fast-create so
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// the resulting project mirrors the shipped example.html. Each hint
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// is only consumed when its kind matches the skill mode; missing
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// hints fall back to the same defaults the new-project form uses.
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fidelity: normalizeFidelity(data.od?.fidelity),
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speakerNotes: normalizeBoolHint(data.od?.speaker_notes),
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animations: normalizeBoolHint(data.od?.animations),
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examplePrompt: derivePrompt(data),
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body: hasAttachments ? withSkillRootPreamble(body, dir) : body,
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dir,
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});
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} catch {
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// Skip unreadable entries — this is discovery, not validation.
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}
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}
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return out;
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}
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// Skills that ship side files (e.g. `assets/template.html`, `references/*.md`)
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// need the agent to know where the skill lives on disk — relative paths in the
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// SKILL.md body would otherwise resolve against the agent's CWD, which is the
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// project folder (`.od/projects/<id>/`), not the skill folder.
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//
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// We prepend a short preamble that advertises two paths:
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//
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// 1. A CWD-relative alias path (`.od-skills/<folder>/`) — the primary one.
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// Before spawning the agent the chat handler copies the active skill
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// into `<cwd>/.od-skills/<folder>/` (see `cwd-aliases.ts`), so this
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// path is inside the agent's working directory on every CLI and is
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// not blocked by directory-access policies (issue #430).
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// 2. The absolute repo path — a fallback for the cases the staged copy
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// cannot exist for: `/api/runs` calls without a project (cwd falls
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// back to the repo root, where the absolute path *is* an in-cwd
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// path), or environments where staging fails. Claude/Copilot are
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// additionally given `--add-dir` for that absolute path, so the
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// fallback round-trips even under their permission policy.
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//
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// Authoring guidance lives in the preamble itself so an agent can pick
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// the right form on its own without daemon-side feature detection.
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function withSkillRootPreamble(body, dir) {
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const referencedFiles = collectReferencedSideFiles(body);
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const folder = path.basename(dir);
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const skillRootRel = `${SKILLS_CWD_ALIAS}/${folder}`;
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const preamble = [
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"> **Skill root (relative to project):** `" + skillRootRel + "/`",
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"> **Skill root (absolute fallback):** `" + dir + "`",
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">",
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"> This skill ships side files alongside `SKILL.md`. When the workflow",
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"> below references relative paths such as `assets/template.html` or",
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"> `references/layouts.md`, prefer the relative form rooted at the",
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"> first path above — e.g. open `" + skillRootRel + "/assets/template.html`.",
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"> If that path is not reachable from your working directory, fall",
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"> back to the absolute path: `" + dir + "/assets/template.html`.",
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"> Either form resolves to the same file; the relative form keeps you",
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"> inside the project working directory, which is preferred.",
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...(referencedFiles.length > 0
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? [
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">",
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"> Known side files in this skill: " +
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referencedFiles.map((file) => "`" + file + "`").join(", ") +
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".",
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]
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: []),
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"",
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"",
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].join("\n");
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return preamble + body;
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}
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function collectReferencedSideFiles(body) {
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const files = new Set();
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const matches = body.matchAll(/\b(?:assets|references)\/[A-Za-z0-9._-]+\b/g);
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for (const match of matches) files.add(match[0]);
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return Array.from(files).sort();
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}
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async function dirHasAttachments(dir) {
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try {
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const entries = await readdir(dir, { withFileTypes: true });
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return entries.some(
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(e) =>
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e.name !== "SKILL.md" &&
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(e.isDirectory() || /\.(md|html|css|js|json|txt)$/i.test(e.name))
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);
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} catch {
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return false;
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}
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}
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// Craft sections live at <projectRoot>/craft/<name>.md. We accept any
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// alphanumeric+dash slug here so adding a new section is as simple as
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// dropping a file in craft/ and listing its name in the skill — no
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// daemon-side allowlist to keep in sync. The compose path checks the
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// file actually exists before injecting; missing files fall through
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// silently. The frontend can render the requested list verbatim.
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function normalizeCraftRequires(value) {
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if (!Array.isArray(value)) return [];
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const seen = new Set();
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const out = [];
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for (const v of value) {
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if (typeof v !== "string") continue;
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const slug = v.trim().toLowerCase();
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if (!slug || !/^[a-z0-9][a-z0-9-]*$/.test(slug)) continue;
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if (seen.has(slug)) continue;
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seen.add(slug);
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out.push(slug);
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}
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return out;
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}
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function normalizeDefaultFor(value) {
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if (!value) return [];
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if (Array.isArray(value)) return value.map(String);
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return [String(value)];
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}
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// Optional `od.fidelity` hint for prototype skills. Only 'wireframe' and
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// 'high-fidelity' are meaningful — anything else collapses to null so the
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// caller falls back to the form default ('high-fidelity').
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function normalizeFidelity(value) {
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if (value === "wireframe" || value === "high-fidelity") return value;
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return null;
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}
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// Coerce truthy / falsy strings ("true", "yes", "false", "no") and booleans
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// to a real boolean. Returns null for anything we can't interpret so the
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// caller knows to fall back to the form default.
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function normalizeBoolHint(value) {
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if (typeof value === "boolean") return value;
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if (typeof value === "string") {
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const v = value.trim().toLowerCase();
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if (v === "true" || v === "yes" || v === "1") return true;
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if (v === "false" || v === "no" || v === "0") return false;
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}
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return null;
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}
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// Coerce `od.featured` into a numeric priority. Lower numbers float to the
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// top of the Examples gallery; `true` is treated as priority 1; anything
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// missing/unrecognised becomes null so non-featured skills keep their
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// natural alphabetical order.
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function normalizeFeatured(value) {
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if (value === true) return 1;
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if (typeof value === "number" && Number.isFinite(value)) return value;
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if (typeof value === "string" && value.trim()) {
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const n = Number(value);
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if (Number.isFinite(n)) return n;
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}
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return null;
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}
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// Prefer an explicitly authored `od.example_prompt`. Fall back to the
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// skill description's first sentence — it's already written in actionable
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// language ("Admin / analytics dashboard in a single HTML file…") so it
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// serves as a passable starter prompt.
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function derivePrompt(data) {
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const explicit = data.od?.example_prompt;
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if (typeof explicit === "string" && explicit.trim()) return explicit.trim();
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const desc =
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typeof data.description === "string" ? data.description.trim() : "";
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if (!desc) return "";
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const collapsed = desc.replace(/\s+/g, " ").trim();
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const firstSentence = collapsed.match(/^.+?[.!?。!?](?:\s|$)/)?.[0]?.trim();
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return (firstSentence || collapsed).slice(0, 320);
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}
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function inferMode(body, description) {
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const hay = `${description ?? ""}\n${body ?? ""}`.toLowerCase();
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if (/\bimage|poster|illustration|photography|图片|海报|插画/.test(hay)) return "image";
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if (/\bvideo|motion|shortform|animation|视频|动效|短片/.test(hay)) return "video";
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if (/\baudio|music|jingle|tts|sound|音频|音乐|配音|音效/.test(hay)) return "audio";
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if (/\bppt|deck|slide|presentation|幻灯|投影/.test(hay)) return "deck";
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if (/\bdesign[- ]system|\bdesign\.md|\bdesign tokens/.test(hay))
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return "design-system";
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if (/\btemplate\b/.test(hay)) return "template";
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return "prototype";
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}
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const KNOWN_SURFACES = new Set(["web", "image", "video", "audio"]);
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function normalizeSurface(value, mode) {
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if (typeof value === "string") {
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const v = value.trim().toLowerCase();
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if (KNOWN_SURFACES.has(v)) return v;
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}
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if (mode === "image" || mode === "video" || mode === "audio") return mode;
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return "web";
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}
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// Validate platform tag — only desktop / mobile are meaningful for the
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// Examples gallery. Falls back to autodetecting "mobile" from descriptions
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// so legacy skills sort under the right pill without authoring changes.
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function normalizePlatform(value, mode, body, description) {
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if (value === "desktop" || value === "mobile") return value;
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if (mode !== "prototype") return null;
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const hay = `${description ?? ""}\n${body ?? ""}`.toLowerCase();
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if (/mobile|phone|ios|android|手机|移动端/.test(hay)) return "mobile";
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return "desktop";
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}
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// Normalise a scenario tag to a small fixed vocabulary so the filter pills
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// stay tidy. Unknown values pass through verbatim so authors can experiment;
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// missing values default to "general".
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const KNOWN_SCENARIOS = new Set([
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"general",
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"engineering",
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"product",
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"design",
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"marketing",
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"sales",
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"finance",
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"hr",
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"operations",
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"support",
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"legal",
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"education",
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"personal",
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]);
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function normalizeScenario(value, body, description) {
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if (typeof value === "string") {
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const v = value.trim().toLowerCase();
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if (v) return v;
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}
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const hay = `${description ?? ""}\n${body ?? ""}`.toLowerCase();
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if (/finance|invoice|expense|budget|p&l|revenue/.test(hay)) return "finance";
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if (/\bhr\b|onboarding|payroll|employee|人事/.test(hay)) return "hr";
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if (/marketing|campaign|brand|landing/.test(hay)) return "marketing";
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if (/runbook|incident|deploy|engineering|sre|api/.test(hay))
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return "engineering";
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if (/spec|prd|roadmap|product manager|product team/.test(hay))
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return "product";
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if (/design system|moodboard|mockup|ui kit/.test(hay)) return "design";
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if (/sales|quote|proposal|lead/.test(hay)) return "sales";
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if (/operations|ops|logistics|inventory/.test(hay)) return "operations";
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return "general";
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}
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// Surface the vocabulary so callers (frontend filter UI) could mirror it
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// later if they want to. Not exported today, kept here for documentation.
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void KNOWN_SCENARIOS;
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